

#POPULOUS SNES CODE#
The Genesis port stands alone, because the Genesis let you punch in the infamous blood code - which reverted the "sweat" effects back to their original red color, ensuring your Thunder God-given right to draw blood when you punched Raiden in the face. But if it's 1992, and you wanted to play the most controversial game in the world, none of that mattered. Mortal Kombat On a pure technical level, the SNES version of Mortal Kombat pushed out more frames of animation than its Genesis contemporary. The Genesis version has a few more flourishes, (cutscenes, and a pair of extra levels,) but seriously, I've you've never played Mickey Mania, go give it a shot no matter the flavor. Leave it to Disney to somehow produce the best animations of the 16-bit era. When I played this as a kid I was stunned by the fidelity - particularly in the ersatz Steamboat Willy level. I'd weigh in myself, but I've learned to never doubt hockey mega-fans. The greatest hockey game ever made has a slew of adherents, and most swear the Genesis version offers better sound and better gameplay than the Nintendo version. NHL 94 Some people don't even consider NHL '94 to be a Super Nintendo product. Graphically the game looks a little bit better on SNES, but diehards have often leaned towards Sega's interpretation, just because of the Genesis' mammoth six face buttons. What happened, Konami? Wouldn't a straight port be easier? Street Fighter II Turbo One of the greatest fighting games of all time is a dead heat on the Super Nintendo and Genesis. But the Genesis version was more or less a platformer. The Nintendo version was a brawler in the vein of Double Dragon, with different sprites, different music, and different gameplay. Animaniacs This is a weird one: The Animaniacs games were both developed by Konami, and yet the results completely diverged. The SNES came out on top here, with better sound quality, a brighter color palette, and more detailed textures. Chief among that weirdness is Zombies Ate My Neighbors - a classic run 'n gun where two friends take back the cul-de-sac from a parade of horror-movie villains. Instead of mining Star Wars to death, George Lucas let his developers go wild with one of the most diverse portfolios in gaming. Zombies Ate My Neighbors You gotta love LucasArts in the early '90s. Honestly, the big winner is the Sega CD version, which packed more levels, and better animation. Doesn't matter though, because the two versions are nearly identical. Earthworm Jim Maybe it's the sardonic humor, or the weird fleshy textures, or the off-brand nature of the mascot, but something about Earthworm Jim has always felt more like a Genesis game than a Nintendo game. Like everything else, they turned Scooby-Doo into a platformer with an inventory system. Argonaut, who made the SNES adaptation, did not get that memo. Scooby-Doo Mystery Scooby-Doo solves crimes right? Sunsoft took that to heart when they developed the Genesis version, building what's effectively a point-and-click adventure for console.

Your preference will come down to your own console tribalism, but there are plenty of people out there who swear by the Genesis version's music. Meaning: You will die on the "Just Can't Wait To Be King" level equally. The Lion King Unlike Aladdin, The Lion King is basically the same game on the Genesis and the Super Nintendo.

If you're wondering why I'm traumatized today, it might be because I watched Aladdin get swallowed up by a wave of lava one too many times. Like, almost as bad as Battletoads' legendary Turbo Tunnel. Perhaps the biggest point of contention is each game's carpet escape level: The SNES interpretation was hard, but on the Genesis it was absolutely brutal. Philosophically, the Genesis version was more action-focused - Aladdin brandished a scimitar - while Capcom essentially turned Prince Ali into a glorified Mario, with swinging and springing platform mechanics. Aladdin for the Super Nintendo arrived a year later, and was put together by Capcom. Aladdin for the Genesis came out in 1992 and was developed by Virgin. Unlike the games in this slideshow that diverge within the forensic analysis of sprite sizes and control fidelity, Disney instead made two distinct, radically different products. Aladdin For my money, Aladdin remains the strangest case of the SNES vs.
